![]() This staircase allows for 2 floors in the same space, each 2 vertical blocks high, and a floor in between (2,1,2). I will all of the walls, floor, and ceiling with crafted blocks, which leaves a 5x5 workable space. When I create a "normal" room, I use an excavator, which gives a 7x7 area to work with. This allows a tighter (shorter vertical gap) spiral with the minimal 2 vertical block gap to travel through, otherwise you get stuck trying to go through it. ![]() I've also used this to make sweeping paths using spline curves as a template.Note the placement of an upside-down ramp by each ramp up. This doesn't work just for spiral staircases. I then use this as the build plan with alternating slabs for each step. I then use the pencil tool to draw on stripes so that the alternating sections are all the same number of pixels if it didn't divide exactly evenly I'll distribute additional pixels across the plan. I select the area to get the total number of pixels then divide that by the total number of steps I need. What I sometimes like to do is use to draw the path of the staircase as an overhead plan in a solid color. Depending on the overall scale, this could create runners that are oversized (probably okay for the mock up you've shown though). The diameters are one starting point for planning, but an additional design factor is the overall rise of the staircase, and often the ingress and egress points.įor a circular run, you can often get away with dividing steps into 1/16 sections of the circle and building the steps with alternating slab levels to make up the height. I've built a lot of spiral staircases and I doubt there's one single unified formula that works for every situation. Seems like that when doing spiral staircases, the diagonal is one of the main points on which to start building a pattern. Perhaps with even numbered circles, the diagonal would just be the diagonal blocks for there to be a pattern? Don't think I can improve this one:Įdit 2: This is just me theorizing, but I wager that when working with odd number circles such as in the image, there is a need for the diagonal part being similar to the one shown on the image. Saw several tutorials and so on, but seems like every different dimension requires a different pattern, and I can't come up with a formula, if it exists, that could be applied to every dimension.Īny tips would be most helpful, if the hivemind of reddit may aid me.Įdit: Seems like the diagonal and parts where both circles turn are what defines the pattern. The inner circle for the railing is 17 and the outer for the wall is 27 (measurements with outlines included). Long story short, back to the game, huge hole by spawn, wanna do a circular quarry in it with spiral staircases on the outer sides. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting ![]() Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices. ![]()
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